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Sound Navigation in the PHASE installation: producing music as performing a game using haptic feedback

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text
 

Genre(s)

article
 

Forme(s)

document imprimé
 

Cette ressource est disponible chez l'organisme suivant : Ircam - Centre Pompidou

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Titre

Sound Navigation in the PHASE installation: producing music as performing a game using haptic feedback
 

Nom(s)

Cahen, Roland (auteur)
 
Rodet, Xavier (auteur)
 
Lambert, Jean-Philippe (auteur)
 

Publication

2005
 

Description

Sujet(s)

Sound   Sound Navigation   installation   music   game haptic   haptic feedback
 

Résumé

Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.
 

Note(s)

Contribution au colloque ou congrès : Virtual Stoyrtelling 05
 

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Date de la notice

2006-03-14 01:00:00
 

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