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Voice transformation and speech synthesis for video games

Type

text
 

Genre(s)

article
 

Forme(s)

document numérique
 

Cette ressource est disponible chez l'organisme suivant : Ircam - Centre Pompidou

Identification

Titre

Voice transformation and speech synthesis for video games
 

Nom(s)

Farner, Snorre (auteur)
 
Roebel, Axel (auteur)
 
Veaux, Christophe (auteur)
 
Beller, Grégory (auteur)
 
Rodet, Xavier (auteur)
 
Ach, Laurent (auteur)
 

Publication

Paris, France , 2008
 

Description

Sujet(s)

transformation de voix   synthèse de parole   expressivité   jeux vidéo
 

Résumé

Voice and expressivity transformation as well as text-to-speech synthesis with high degree of naturalness are now available. A set of tools permitting a large range of voices to be made from a single voice, whose speech may be produced from text and given a certain expressivity, is proposed. In the context of multiplayer video games, for instance, this technology allows for creation of the speech of non-player characters as well as for transforming the player's voice into the voice of her character. The technology behind these tools will be presented. A demonstration using cartoon characters will also be provided.
 

Note(s)

Contribution au colloque ou congrès : Paris Game Developers Conference
 

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Date de la notice

2012-06-22 02:00:00
 

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