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Sound Level of Detail in Interactive Audiographic 3D Scenes

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text
 

Genre(s)

article
 

Forme(s)

document numérique
 

Cette ressource est disponible chez l'organisme suivant : Ircam - Centre Pompidou

Identification

Titre

Sound Level of Detail in Interactive Audiographic 3D Scenes
 

Nom(s)

Schwarz, Diemo (auteur)
 
Cahen, Roland (auteur)
 
Brument, François (auteur)
 
Ding, Hui (auteur)
 
Jacquemin, Christian (auteur)
 

Publication

Huddersfield, UK , 2011
 

Description

Sujet(s)

virtual reality   audio-graphic modeling   topophonie   corpus-based synthesis   concatenative synthesis   audio descriptors
 

Résumé

This paper shows methods for defining and rendering Sound Level of Detail (SLOD) for audiographic scenes using corpus-based granular synthesis. We introduce three levels of detail for sound (individual events, statistical texture, background din), to define a proximity profile around the listener. The smooth transition between the levels is assured alternatively by statistical modeling or audio impostors. The activation of the three levels is controlled by invisible and editable profile objects mapped to presets of audio process parameters. These also serve to balance the CPU load between the different audio processes. We have tested this method on various virtual scenes such as crowds, rain, foliage, or traffic.
 

Note(s)

Contribution au colloque ou congrès : International Computer Music Conference (ICMC)
 

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Date de la notice

2011-12-05 01:00:00
 

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